The GPU in the hot new PlayStation 5 Pro is mostly pretty old tech. But it does preview the ray-tracing upgrades that are ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling ...
The PS5 Pro is built to run games at or close to a native 4K resolution at 60fps with image reconstruction. Some settings ...
PlayStation Lead Architect Mark Cerny is back again to explain the nitty-gritty details of how the PlayStation 5 Pro achieves ...
AMD, of course, is responsible for both the CPU cores and the bulk of the GPU technology in PS5 Pro. But when it comes to AI ...
TL;DR: Mark Cerny detailed the PS5 Pro's GPU, highlighting its hybrid RDNA 2.x architecture, combining AMD's RDNA 2 and 3 technologies. The PS5 Pro features 30 Work Group Processors, offering 16.7 ...
According to Mark Cerny, the biggest improvements of PS5 Pro are considered to be its new Ray Acceleration structure using ...
Interestingly, the PS5 Pro GPU is still based on AMD's RDNA 2 (RX 6000-series) architecture, but with some features backported from RDNA 3 (RX 7000-series) - and from RDNA 4 (RX 8000-series ...
Now that the PS5 Pro is here, we know that it does deliver slightly better gaming performance, especially whenever a ‘performance mode’ is enabled. This is largely thanks to the RDNA 2 GPU ...
But it does preview the ray-tracing upgrades that are coming with AMD's new RDNA 4 graphics chips for PC gamers. That's the low down from the same PS5 Pro deep dive that also revealed Sony went ...