The GPU in the hot new PlayStation 5 Pro is mostly pretty old tech. But it does preview the ray-tracing upgrades that are ...
The PS5 Pro is built to run games at or close to a native 4K resolution at 60fps with image reconstruction. Some settings ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling it ‘flopflation.’ ...
TL;DR: Mark Cerny detailed the PS5 Pro's GPU, highlighting its hybrid RDNA 2.x architecture, combining AMD's RDNA 2 and 3 technologies. The PS5 Pro features 30 Work Group Processors, offering 16.7 ...
The problem for Sony was that adding matrix math capability to the RDNA 2 shader core as used in the plain old PS5 wasn't going to be enough. Matrix math is incredibly bandwidth hungry to the ...
Interestingly, the PS5 Pro GPU is still based on AMD's RDNA 2 (RX 6000-series) architecture, but with some features backported from RDNA 3 (RX 7000-series) - and from RDNA 4 (RX 8000-series ...
Today at CES 2025, AMD announced its new 9070-series graphics cards, the Radeon RX 9070 XT and Radeon RX 9070. While the ...
Now that the PS5 Pro is here, we know that it does deliver slightly better gaming performance, especially whenever a ‘performance mode’ is enabled. This is largely thanks to the RDNA 2 GPU ...
After months of waiting for new graphics cards, the AMD Radeon RX 9070 XT has finally been announced and will be powering ...
But it does preview the ray-tracing upgrades that are coming with AMD's new RDNA 4 graphics chips for PC gamers. That's the low down from the same PS5 Pro deep dive that also revealed Sony went ...