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All ideas have to come from somewhere, so where did the Donkey Kong Bananza crew get their inspiration for developing the ...
However, Nintendo announced today that it will soon end the program, rather than carrying it forward into the Switch 2 era.
After spending over a decade as a plus one to Mario’s many parties and sports outings, Donkey Kong is back to leading star ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
The Nintendo Switch 2 is probably going to have an epic library of games, but it absolutely needs to have these six titles.
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
But a decision was made to jump exclusively to the successor system to take advantage of the better technology.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Speaking to IGN about the banana-fuelled platformer, Super Mario Odyssey director and Bananza producer Kenta Motokura ...
Donkey Kong Bananza is the next big thing from Nintendo, and it's not going to be long before we're smashing the ground and ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
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