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After spending over a decade as a plus one to Mario’s many parties and sports outings, Donkey Kong is back to leading star ...
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
But a decision was made to jump exclusively to the successor system to take advantage of the better technology.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
In an interview with IGN, Donkey Kong Bananza director Kazuya Takahashi and producer Kenta Motokura ( Super Mario Odyssey ’s ...
Nintendo is keeping Donkey Kong's age in upcoming Switch 2 platformer Bananza under wraps for now, because this bit of mystery is "good fodder" for theories.
Donkey Kong Bananza was originally in development for the Nintendo Switch before development of the project was moved to the ...
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1. Producer ...
Kenta Motokura, who was the director of Super Mario Odyssey has been revealed as one of the game’s producers. Donkey Kong ...
We knew that the team behind Super Mario Odyssey has been busy working on Donkey Kong Bananza, but it's now been confirmed ...
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