The PS5 Pro is built to run games at or close to a native 4K resolution at 60fps with image reconstruction. Some settings ...
The GPU in the hot new PlayStation 5 Pro is mostly pretty old tech. But it does preview the ray-tracing upgrades that are ...
Today at CES 2025, AMD announced its new 9070-series graphics cards, the Radeon RX 9070 XT and Radeon RX 9070. While the ...
But it does preview the ray-tracing upgrades that are coming with AMD's new RDNA 4 graphics chips for PC gamers. That's the low down from the same PS5 Pro deep dive that also revealed Sony went ...
AMD's Radeon RX 9070 XT and RX 9070 are the latest mid-range GPUs intended to compete with Nvidia cards, like the RTX 4070.
TL;DR: Mark Cerny detailed the PS5 Pro's GPU, highlighting its hybrid RDNA 2.x architecture, combining AMD's RDNA 2 and 3 technologies. The PS5 Pro features 30 Work Group Processors, offering 16.7 ...
Interestingly, the PS5 Pro GPU is still based on AMD's RDNA 2 (RX 6000-series) architecture, but with some features backported from RDNA 3 (RX 7000-series) - and from RDNA 4 (RX 8000-series ...
PlayStation 5 Pro head architect Mark Cerny said you really shouldn’t care about how many TFLOPS the PS5 can handle, calling it ‘flopflation.’ ...
The problem for Sony was that adding matrix math capability to the RDNA 2 shader core as used in the plain old PS5 wasn't going to be enough. Matrix math is incredibly bandwidth hungry to the ...
The two already partner on the PS5 and PS5 Pro’s GPUs, which are based on AMD’s RDNA 2 architecture, and the PS5 Pro uses a feature called PSSR (PlayStation Spectral Super Resolution) to improve image ...
IGN: You talked about there being a difference between RDNA 2 and RDNA 3 and how you wanted ... SIE and AMD with regards to how you've built PS5 on their hardware and previous consoles, what's ...