
Unreal Engine 5.5 Released - Epic Developer Community Forums
Nov 12, 2024 · Download Unreal Engine 5.5 from the Epic Games launcher, GitHub, or for Linux! Unreal Engine 5.5 is here with significant advances in animation authoring, virtual production, and mobile game development, while many features in areas such as rendering, in-camera-VFX, and developer iteration reach production-readiness. Meanwhile, we continue to push boundaries …
5.5.2 Hotfix Released - Epic Developer Community Forums
Jan 28, 2025 · Critical Issue - Updating to 5.5.2 causes Skeletal Mesh Asset Overrides to be lost. Our team is aware of a critical issue impacting existing overrides on Skeletal Mesh Assets when updating a project from 5.5.X to 5.5.2.
freezing at times - Epic Developer Community Forums
Dec 17, 2024 · I’m developing for Android and I was following the Google Play Store latest guideline requirements Android Support for Unreal Engine | Unreal Engine 5.2 Documentation | Epic Developer Community. The relevant snipet from that page is: After August 31, 2024, Google Play Store requires apps to target Android 14, which requires API level 34.
Non-nanite Marking Job Queue Overflow warning
Dec 5, 2024 · I just updated to Unreal version 5.5 and I started seeing this warning when I play the game in the editor: [VSM] Non-Nanite Marking Job Queue overflow. Performance may be affected. This occurs when many non-nanite meshes cover a large area of the shadow map This warning appears and disappears as I move throughout the map. I used box brushes to create …
FAB - Megascans Presets Folder MSPresets and Material Functions
Oct 29, 2024 · Hi folks, When downloading megascans assets from FAB into unreal engine only the Megascans folder is created. Previously on Quixel Bridge a folder called MSPresets would download automatically with many useful features. Does anyone have a link to somewhere I could download the MS Presets from to add to my Unreal projects, or is this an issue with FAB that …
Community Tutorial: How To Add Controller Support To Your …
Jan 2, 2025 · Welcome to our Unreal Engine 5 tutorial on how to add controller support to your game, making it compatible with gamepads like Xbox, PlayStation, and more! By the end of this video, you’ll know how to set up input mappings, configure controller bindings, and ensure smooth gameplay for players using controllers in Unreal Engine 5
All UE5 games crashing launch, haven't had any support/solution …
Jan 10, 2025 · UE5 crashes on launch every time such as games that are built on UE5 like the Finals, Fortnite, Marvel Rivals, etc. It has been extremely frustrating so I’m hoping you guys can help me fix it once and for all because I felt like I’ve done everything I can. This has been happening for over a year, ever since I played a game that uses UE5. PC: MSI GE76 Raider …
Community Tutorial: BP Gettting started with Enhanced Input
Jan 9, 2025 · Learn how to set up the Enhanced Input System in Unreal Engine using Blueprints with this beginner-friendly tutorial! In this guide, we’ll walk you through the basics of configuring input for player movement, jumping, and aiming. You’ll learn how to: Define Input Actions to handle specific player inputs. Create and configure an Input Mapping Context to map input …
Multiple TOptional errors while building - C++ - Epic Developer ...
Nov 27, 2024 · Hi, I have just created my first ue5.5 project as a Blueprint project, then added a C++ class via the editor. Now, when I try to build the project, I get LOTS of errors of “incomplete type” with TOptionals, such as: incomplete type "TOptional<FString>" is not allowed incomplete type "TSlateBaseNamedArgs<SGenericDialogWidget>" is not allowed Those errors happen in …
Textures and Materials Displaying Black in Content Browser and on ...
Dec 12, 2024 · I’m encountering an issue since I moved to Unreal Engine 5.5 (and higher) where textures and materials sometimes appear completely black. This affects both the previews in the Content Browser and the materials applied to meshes in the scene, causing the entire mesh to appear black. Strangely, the issue resolves itself temporarily when I manually open the texture …